|Apr, 03 15|
|Buylist Prices are subject to change without notice. We are only looking for a specific amount of each card, once we reach that amount or the price of the card changes we may no longer buy at this price. I will try to update the buylist prices daily so there is no confusion. All discretion for buying will be to the person working the counter at time of purchase. (All Prices are for most common version, unless otherwise stated)
|Magic The Gathering||Trade||Cash|
Well hello guys, this week I figured I’d try a new format, so check out my new video and tell me what you think.
Hi there, and welcome to Strange Brew. This will be a weekly article enlightening people to a fun new deck for people to try out at FNM, and if they like it, maybe more. These lists are decks that I have been working on, but either have not acquired the cards to play, or just feel like they are missing something at the current time in the metagame.
Our first deck right out of the gate, is one that I am almost happy with. I feel that with the addition of Gatecrash, it will smooth the mana base, and if there are more good creatures or spells with the Battalion ability, (there is already a great candidate for this deck in Frontline Medic) I feel like this will be a deck that you can play at the end of the month.
So without Further adieu, I give you
Ride or Die
2 Battle Hymn
4 Krenko’s Command
3 Mizzzium Mortars
4 Gather the Townsfolk
4 Intangible Virtue
4 Lingering Souls
4 Midnight Haunting
3 Rootborn Defenses
1 Oblivion Ring
3 Thundermaw Hellkite
1 Burn at the Stake
I opted to not include a sideboard, because those should change depending on the metagame of your local area. What I will be doing now, is breaking down the cards, what I like and why I have made the decisions in the deck I have made.
The first and major reason I like this deck, is that the cards are redundant. On turn two, you essentially have two cards Krenko’s Command and Gather the Townsfolk that are essentially the same. This allows your draws to be more consistent. The same can be said for turn three which has Lingering Souls and Midnight Haunting
Once you have hopefully cast one of these on turn two and three, you now are opened up to a myriad of plays. The deck plays two Battle Hymn to smooth out the mana, as you have 7 spells with RR in the cost, and 4 with a RRR cost. The Hymns also allow you to jump the curve, as if you have four guys on the start of turn four, which is the goal of the deck, with a Battle Hymn in hand, you have six mana, which you can use, to clear the board of blockers. This is the second ‘pair’ of cards, both the Mizzium Mortars and Also Thundermaw Hellkite act as sweepers of sorts. Both of them, sweep the board, albeit one does a better job (the Mortars), while the other one adds a threat to the board and with the haste and will allow your flyers to get in unopposed, you may be dealing nine damage on turn four.
The final ‘pair’ of cards in the deck, are Hellrider and Intangible Virtue. While they may seem like different cards, they essentially have the same role, which is to stack damage. They both essentially add one more damage to each of your attackers. The Hellrider again, is the better of the two, as it also adds a 3/3 haste body to the board.
The last four cards in the deck are filled out as specific answers to decks. The Burn at the Stake helps you push the last damage through in the creature mirrors. The Rootborn Defenses are in there to protect against Supreme Verdict, and finally the Oblivion Ring acts as a catch all against random things you may encounter.
Overall, I feel like after Gatecrash, when the deck has access to Sacred Foundry and Godless Shrine to smooth the mana base out even more, and hopefully some good Battalion creatures that will help boost your attackers, this deck has the potential to shake up the metagame.
Until next week, Keep on building,
Welcome to the first installment of Magic Market. Every week, we will take a look at the cards that are hot, and the ones that are not. As I’m not much for words let’s just get right into it.
Since the start of this Modern season, this guy has been steadily climbing. Just before Christmas you could still get him on ebay from 70-80. As of today the cheapest available buy it now is 99.99, and on TcgPlayer.com and the cheapest I could find was 109 after shipping. I don’t think that Tarmogoyf has peaked, but he doesn’t that much more room to go. If you’re not playing him, it’s probably getting near the time to get rid of him. You also have to remember that last year after Modern season Tarmogoyf dropped to an easy $60 each. This year there’s a chance that he might drop even more, because after Modern season closes, the Modern Masters set will be released. Now while I don’t ever expect the original Tarmogoyf to drop below $60, we don’t really know yet how large the print run for Modern Masters will be (wizards has promised a very small print run, I know). Until that happens, there is just no way to assess how badly the reprinted version will effect the originals value. If you can sell yours right now, for at least $110, in a couple month’s you should have no real problem getting the reprint for as low as $40.
That’s right this guy has turned into an actual card worth having. Currently he’s goes for about $4 each. That might not seem like a lot, but you have to remember that back in November, this was considered a “Jank Rare”. You could of easily gotten him as a throw in, in just about any trade, heck I think there was a time that we were selling him in the store for $0.50. Now i know what your thinking, “Why the hell is this card worth money?”. Well that’s really simple, he beats the shit out of mono red. Short of a huge miracled bonfire, [Editors note: or a Brimstone Volley with morbid], mono red needs to use 2 cards to get rid of him. It get’s worse when you manage to keep him around long enough to drop a Thragtusk. Before the new year mono red really wasn’t a deck, so this guy didn’t matter at all. But since then, mono red has won a SCG Open and it’s popping up every where making Rhox Faithmender relevant. But understand this, he is literally only good as long as the format stays like this, he will not stay up for long. I can’t really see him topping the $5 range. That being said, he’s proven himself a valid sideboard card so I don’t really expect him to drop back down to jank level, $2 seems about right for him.
Since the start of the current modern season, this card and his dumber brother Sleigh of Hand have been climbing in price. It might seem like a weird card to write about, but I felt that I had to mention Serum Visions, because it has tripled in price in just a matter of a few weeks. A year ago it would have been hard for people to believe that this card was worth $1, now it’s currently selling for $3 each. Personally I think this is crazy, and I would think that this is about peak for them. I would expect them to be reprinted as commons in the upcoming modern masters set, and that should drop him back down to a normal price.
Talk about a card that has hit an all time low. As of right now their selling for less then $8 each on TcgPlayer.com, and if you get a little lucky you can get them for as low as $5 each on ebay. I just can’t really believe that any shock land can stay this low forever, but they’re just not seeing enough standard play right now to make up for the amount that were printed. I would expect that after the release of Gatecrash you’ll start to see all the older shock lands, raise in price, probably to about $12-$15.
Here is another card that rises and falls with the modern season. But honestly this year, I think its starting to get out of hand. According to ebay, back in November you could have landed yourself one of these for just about $20. Right now if you able to get one under $60 your getting a good deal. This is all really thanks to modern season; if your playing black in modern, guess what… you are playing this card. Yes its that good. Should it be worth this much? For the time being, yeah I think so. You should also be aware that this would be the peak for this card, if you can get $60 or even close to it, take it. Whether or not its reprinted in modern masters it will drop come the end of modern season.
This card is currently, and has been dropping ever since the start of this format. It peaked at the start of the current standard format, when the u/w/r miracle deck was topping events, but since then, Terminus has not seen a lot of love. At current time it is sitting at about $7-8 each, I wouldn’t be surprised at all to see it drop as low as $5-6 before the release of Gatecrash.
Lets take a look at what the some of the currently spoiled card for Gatecrash, and what their pre-selling at. I will attempt to tell you if you should be jumping on board, or waiting until release day.
Currently it’s pre-selling for 25-30 each. Now if he happens to find a home in “THE NEXT TOP STANDARD DECK”, I wouldn’t be at all surprised to see him reach up to $35. That being said 20-25 seems the right price range for this card. So if you have the intention of playing him, getting some pre-ordered may not be a terrible choice, but I wouldn’t be surprised to see him drop to 20 or even under soon after the release.
Ok for starters, let me point out that I’m a huge Orzhov fan, and that being said I love this card. He’s currently pre-selling for 20-25, and I would think that that’s the right price for him. There’s some chance for him to grow in price, but we haven’t really seen enough of the B/W cards to figure out how good the deck is going to be. Now would I pre-order him for 25 each… no I wouldn’t. After seeing how fast the older guild leaders from RTR dropped, there’s just not chance I would drop that much money on him, with just the information we currently have.
Another Gatecrash mythic that is pre-selling for 20-25. I really think that this price, is just too much for this card. I mean, he’s good, but he’s no where near the level of cards like Geist of Saint Traft or Thragtusk. I would think that 14-16 is about the right price for him, but I could be a little off. I really don’t expect him to break the format.
Ok so this guild leader is current pre-selling for just under $15. Now I really think that this card is going to be able to do some crazy things in the upcoming February format, and he’s also going to have a home in just about every Simic EDH deck. That being said, I still really feel like $15 is the right price. I would expect the foil to be worth quite a bit more because of EDH, but the pre-order price on the normal one seems good for the time being.
The current pre-order prices for this card is between 10-13, and that actually seems a little high. Yeah I know its a cool card, and while it does look like a lot of fun to play, I’m just not sure he is going to find a home in standard. As far as my money is concern I wouldn’t invest that much in this guys stock.
And now for the last card of the day.
Currently pre-selling at $8. I think this guys is just the right mana cost with a good enough effect that he has a really good chance of seeing standard play. I mean, it really all depends on what the meta develops into, but I can see Lazav being a real player in the upcoming format. So if it looks like you might be interested in the playing a deck that involves B/U, i would think about picking up a couple of these guys before the price rises.
Just before I stop for the night I’m going to leave you guys with some final thoughts. Now the Magic the Gathering card market can mean a slew of different things for everyone involved with this great game. No matter how you choose to play Magic, trends in the market are going to have huge effects on you, and on which cards your going to buy/play. So its always a great idea to think a couple important factors:
1. Keep you eyes out for the current PTQ season, as that has a huge effect on card prices. I.E. Modern season brings the prices up on modern cards. Seems easy right, but I’ve seen people almost go crazy when they invest hundreds of hard earned dollars into cards for their favorite EDH decks, only to find out that had they waited a couple weeks, for a certain season to finish, they could have saved themselves a ton of cash.
2. Rotation. Now if you happened to have only recently started playing, you might not be completely sure what this means. Standard is a rotating format that is always compromised of the last two blocks and the most current core set (I know that for a little over 2 months a year we have 2 core sets in standard, but I am trying to keep it simple). Standard rotation happens every year at the start of October, we lose last years core set, and the oldest of the standard blocks, and gain the 1st set of a brand new block. This rotation has a huge effect on the cards that are leaving standard… they drop in price, I mean they really drop in price, hard.
3. Hype. Everyone does it, they see one of their favorite pro players win a huge event with a card that before said event was a very low price; Craterhoof Behemoth anyone? They assume that since it went up like crazy in price it must be worth having. Sometimes, the card is really great, but is it really worth that new price tag? No probably not, give the card a little while to calm down, and it will settle to a more manageable price. Sometimes the hype is worth buying into, when Thundermaw Hellkite started his climb back up after he dropped to about $8 each, buying them would have been amazing as they reached just under $40 each. It’s really up to you to figure out how much risk you’re willing to take, but in the Magic Market be prepared for a lot more busts then boons.
Thanks for reading, I’ll see you guys next week when we finish our review of the Gatecrash mythics pre-order prices, and cover some of the up and coming top rares from Gatecrash.
We’re back for part 2. Remember guys the Pre-Release is January 25th and the release is February 1st. We have three guilds left to cover so lets jump right into it.
First let’s get started with The Gruul Clans
Now this time around the loosely affiliated Gruul Clans have decided to give us the Bloodrush mechanic. Now while I really enjoy the flavor of this, I honestly think its kinda underwhelming. Last time around Gruul gave us a mechanic call Bloodthirst, this made it so that; if you had previously dealt damage, their guys came into play with and extra +1/+1 counter. Now like I said, I like the flavor because the idea that members of the Gruul clans are so excited to get into combat, that they don’t even have time to wait to come into play, sounds really cool. As far as limited is concerned turning all your guys into pump spells doesn’t seem that bad, but I honestly don’t really see this mechanic breaking standard any time soon. I mean it basically means that all your Bloodrush cards, are two cards in one right… But we’ve had split cards, or just cards with multiple abilities before, and in the past Wizards has given us some crazy cards like Tooth and Nail, and Fire // Ice to just name a few; but I honestly feel like their going to be more careful with this, granted there will be some good cards, I just don’t expect them to give us something as powerful as Delver of Secrets. I could also be completely off target and this could be the new mechanic that will make Naya Zoo completely crazy, but… I’m not holding my breath.
The Simic Combine, we now have our old Blue/Green friends up to their same old tricks, but for (the most part at least) a completely new purpose. They also bring us the Evolve mechanic. Now before we really start in on this new mechanic lets talk about this card… Wow I just love this card. Yeah it might seem just a little bit overcosted, but think about this card’s interactions with our current control cards, “yeah that’s right I cast Snapcaster Mage targeting my Azorius Charm and since I have a Fathom Mage in play I also get to draw a card”. How about drawing a card for playing your Thragtusk. I know everyone is afraid of the one toughness (that’s what a format with Gut Shot in it will do), but that might not matter. I guess Tragic Slip might be an issue, but I still see great thing in the future for this card. As far as Evolve itself is concerned, its basically Graft updated to the new feel of this guild. Yes their still looking to make everything stronger, but now they no longer sacrifice other lives for their purposes. Now, as for how strong Evolve will be, I don’t imagine that most of the spells with it are going to see much constructed play, but if we can at least get another card, as powerful, or even more so then Fathom Mage, I think we have the makings of a decent mechanic.
Last but not least we have, The Boros Legion
First Lightning Helix on a body sounds really cool. I have a feeling that this card may have the same problem as Sublime Archangel right now; great card, but just doesn’t have a deck that it can go into. As far as the Battalion mechanic goes, I think its great. The Boros are at their best when they’re working together and this shows it off in a really cool way. While it might seem to some, that since you have to have at least three creatures out to make these guys good, the cards that have been spoiled so far are by no means overcosted. So while their not that great without at least 2 other guys attacking, they’re still not awful. As long as most of them are cheap and efficient, I see no real reason why Boros deck win’s won’t be a great deck come February. We also can’t forget what these little guys will do when they’re working with their friends from Grulls, and Selesnya to form a new Naya deck, they can also bring Huntmaster of the Fells for the ride; sounds fun.
Thanks for reading guys, and be sure to join me every Wednesday for “Magic Market”, a new series of articles that will look at whats happening, whats going to happen and what has happened in the Marketplace of Magic Cards.
Gatecrash Pre-release will be the 25th of January 2013. You guys know what that means right… IT’S SPOILER TIME; some people call Christmas the best time of the year, but they have never had the joy of spoiler time. Every new card that’s spoiled gets it full day in the sun, everyone has a prediction for the future. Yeah I once told everyone that would listen that Mtg Salvation) and we’re going to try to give you a quick spoiler on new mechanics. Please remember that the set FAQ doesn’t come out until next week, so there may be some speculation on interactions, and since we only have one card for each mechanic, we only have some much information to go on.was going to be format defining (and also proceeded to pre-order dozens of them), but when top players like Bryan Kibler write an entire article devoted to telling people that is going to break standard, I feel like I’m still ahead somehow. There’s already spoiled cards being posted on various other site’s, (my favorite being
Here we go.
Our first card is Whispering Madness, the card itself is a functional reprint of, of course it costs an extra Black mana, but you really didn’t think they’d just give us windfall did you? If it’s cost was just 2U the card would have way too much of an impact on Modern, giving decks like storm a draw seven is never a good idea if you truly have a hope of giving “fair” decks a chance. That being said, even discounting the “cipher” mechanic (we will get into that in a minute) I think this card has a fair chance of seeing standard play, maybe in a deck utilizing . Now for cipher its self, I really enjoy this mechanic from both a playing and flavor standpoint.
Talking about the Cipher mechanic itself we can see huge impacts in how we play magic. Imagine attaching a Cipher draw card to a creature like House Dimir that we get from reading over the Wizards website. The idea of these guys hiding spells and such that they can use when you least expected seems about right., a 1/1 unblockable that whenever it connects with your opponent you get to draw, seems good right? How about attaching a Cipher version of to , not only is he hexproof and you get a 4/4 angel token, but you also get to destroy a non-black non-artifact creature. Yeah I think we going to have a lot of fun with Cipher. As far as flavor goes this seems to fit right in with the image of
Treasury Thrull, now while this card might cost a little too much mana and not really do enough to make him playable in the current standard meta, the Extort mechanic gives me a lot of hope for the Orzhov guild. Yeah it might not seem to hit hard enough, all it really does is drain one life at a time, but if you were around last time when Guildpact came out, you remember the power of a little card called. This little guy was a house, and while the Exhort mechanic is really only half of what this card did, (and in all honesty the bad half) in a deck that constantly attacked your opponents hand, and played cards like , the draining of an extra life a turn became relevant, and now you don’t even have to sacrifice creatures. Now in all honesty Exhort might be a bust, but I will withhold judgment until we see more of the Orzhov cards, because if we do get the right card this ability could be insane.
As far as flavor goes, Wizards gets another bulls eye in my opinion. After reading the guild description of the Orzhov Syndicate, thinking of these guys slowly exhorting (see what I did there) you of all your worldly possessions (including your life) seems like what they would do.
And that’s part one of my Mechanic Review for Gatecrash join me sometime on Monday for part 2.