Greetings, readers! This week, I’ve decided to clock in my monthly entry to my Let’s Build series, wherein I take you guys through the deckbuilding process for certain generals or strategies. Through this series, I hope to give you guys some ideas to add to existing similar builds, or perhaps inspire you to pick up new generals and try them out instead.

In light of my upcoming project to dedicate another month entirely to Let’s Build, I’ve decided to put my entry for this month a week ahead of schedule (normally, I write them for the last week of every month), and this article will focus on one of Conspiracy’s newest additions to EDH, Brago, King Eternal.

Brago is arguably the blink archetype’s premier strategy; while Roon of the Hidden Realm allows you that crucial third color, it’s arguably far too slow and clunky for what the strategy demands. Brago fixes this issue by offering something the strategy needs to really compete; mass flickering. End of turn blinking was arguably too slow, so instantly flickering your permanents makes Brago more useful in comparison, especially when you consider the ability to run additional blink / flicker effects and get multiple ETB’s from a single permanent in a turn.

The first things we’ll go over with Brago, as with the more recent Let’s Build incarnations, are his strengths and weaknesses:

+Can chain flicker with Restoration Angel and Venser, the Sojourner among others to get multiple ETB triggers in a single turn
+Parallax Tide allows you to cheat and flicker your lands as well
+Double strike is both effective for flickering and non-threatening in the long run due to the fact that you’re likely only going to deal 4 general damage, which is paltry for double strike’s standards; opponents will generally allow you to do this without fearing Brago all that much
+Brago allows for multiple Planeswalker abilities in a turn; most notably, Venser, the Sojourner can give him the evasion he needs to be able to flicker him as well as your other Planeswalkers, such as Tezzeret the Seeker
+Spot removal is both plentiful and reusable in this, with three Oblivion Rings and cards like Reality Acid and Exclusion Ritual

-Torpor Orb is seriously rude, and makes all the spot removal absolutely necessary
-Maze of Ith and flying blockers suck
-The deck relies heavily on Brago; if he gets tucked, some of your draws can be absolutely dead
-The combat step doesn’t favor a deck whose creatures need to stay alive and are generally really terrible in combat
-Without going infinite through Palinchron or Strionic Resonator, the deck’s threat density is incredibly low; actually winning the game without being the collateral damage of someone’s sweeper can prove difficult sometimes


Brago, King Eternal, Magic, Conspiracy

The blink archetype has a very noncommittal spell base for its generals; you’re mostly going to be playing the archetype’s (albeit different entirely) definition of goodstuff. Few spells need to be dedicated to Brago himself to be effective. Strionic Resonator and Inquisitor Exarch are always an option if going infinite is your bag, but it’s not mine, and thus I’ve opted to forego that option for this build.

I’m strongly considering making him part of my actual rotation for a while, seeing as I’m actually stuck on what to do with my Athreos, God of Passage list. I might just horse around with TappedOut’s playtest option and see how it performs, and if it’s dynamic enough that it suits my playstyle, I’ll try him out.


The blink strategy has cemented its reputation as a tempo-based strategy at its core, getting its kicks off the incrementals it generates through having its permanents enter the battlefield to do what they do multiple times. This incarnation is no different; rather, it uses a number of oddball permanents to take advantage of the fact that Brago flickers your noncreature permanents as well.

The strategy’s biggest claim to fame is its resilience; while extremely reliant on its ability to setup a board state, its ability to grind out the lategame stages is what makes the strategy have worth. Being able to consistently recur your graveyard and exile multiple permanents or tempo your opponents out is what gives the strategy such powerful lategame potential.


Our first suite of spells is the hearth of removal, tempo and countermagic the deck has.

Glen Elendra Archmage
Sunblast Angel
War Priest of Thune
Angel of Serenity
Azorius Guildmage
Supreme Verdict
Akroma’s Vengeance
Austere Command
Spell Crumple
Render Silent
Cyclonic Rift
Swords to Plowshares
Return to Dust
Eye of Doom
Spine of Ish Sah
Oblivion Ring
Detention Sphere
Banishing Light
Act of Authority
Reality Acid
Exclusion Ritual

The next thing we establish is our suite of card advantage; drawing cards, ramping and other such effects.

Solemn Simulacrum
Kor Cartographer
Plea for Power
Fact or Fiction
Sol Ring
Azorius Signet
Rhystic Study
Mystic Remora
Jace, Architect of Thought

Though the deck innately relies on Brago, there are other blink engines to use alongside of him that help chain your blink effects.

Deadeye Navigator
Restoration Angel
Ghostly Flicker
Parallax Tide
Parallax Wave
Venser, the Sojouner

Lastly for spells, we establish our goodstuff, most of which is in the form of good ETB’s.

Karmic Guide
Knight-Captain of Eos
Silverblade Paladin
Trinket Mage
Mnemonic Wall
Phyrexian Metamorph
Body Double
Sun Titan
Lightning Greaves
Sensei’s Divining Top
Relic of Progenitus
Swiftfoot Boots
Steel of the Godhead
Tezzeret the Seeker

We move onto lands from here, and begin with the color-enabling lands:

Hallowed Fountain
Mystic Gate
Seachrome Coast
Adarkar Wastes
Nimbus Maze
Glacial Fortress
Skycloud Expanse
Temple of Enlightenment
Azorius Chancery
Sejiri Refuge
Command Tower

Next, we establish utility lands.

Academy Ruins
Ancient Den
Seat of the Synod
Tolaria West
Cavern of Souls
Kor Haven
Thespian’s Stage
Halimar Depths
Reliquary Tower
Mistveil Plains
Windbrisk Heights

And last, but certainly not least, the basics!

8 Islands
8 Plains

And with that, we’ve arrived at the final product!

Brago EDH

General (1)
Creatures (21)
Sorceries (4)
Instants (11)
Artifacts (9)
Enchantments (13)
Planeswalkers (3)
Basic Lands (16)
Nonbasic Lands (22)

(This list as posted in this article will not be final. If you want to see what changes might have occurred to the list since the posting of this article, check out the decklist posting on TappedOut here.)


And there you have it, my take on Brago! Next week will likely be my conclusion of the Top Soldiers Of series to usher in my month-long string of Let’s Build articles. Until then!

Check out my previous articles here:

Adapting to EDH Metagames:
Part 1 - http://thecgrealm.com/wordpress/?p=1177
Part 2 - http://thecgrealm.com/wordpress/?p=1252
Part 3 - http://thecgrealm.com/wordpress/?p=1317
Part 4 - http://thecgrealm.com/wordpress/?p=1370
Part 5 - http://thecgrealm.com/wordpress/?p=1454

Building on a Budget:

Choose Your Champion:
Part 1 - http://thecgrealm.com/wordpress/?p=1594
Part 2 – http://thecgrealm.com/wordpress/?p=1868
Part 3 - http://thecgrealm.com/wordpress/?p=2539

Dragon’s Maze Prerelease Weekend:


Hits & Misses of:
Dragon’s Maze -http://thecgrealm.com/wordpress/?p=1870
Innistrad - http://thecgrealm.com/wordpress/?p=2586

M14 –  http://thecgrealm.com/wordpress/?p=2295
Theros - http://thecgrealm.com/wordpress/?p=2508
Born of the Gods - http://thecgrealm.com/wordpress/?p=2800
Journey into Nyx - http://thecgrealm.com/wordpress/?p=3101

Legen-Wait for It-Dary:

Let’s Build:
Part 1 – http://thecgrealm.com/wordpress/?p=1606
Part 2 – http://thecgrealm.com/wordpress/?p=1595
Part 3 – http://thecgrealm.com/wordpress/?p=2214
Part 4 – http://thecgrealm.com/wordpress/?p=2278
Part 5 - http://thecgrealm.com/wordpress/?p=2303
Part 6 - http://thecgrealm.com/wordpress/?p=2310
Part 7 – http://thecgrealm.com/wordpress/?p=2323
Part 8 – http://thecgrealm.com/wordpress/?p=2336
Part 9 - http://thecgrealm.com/wordpress/?p=2341
Part 10 - http://thecgrealm.com/wordpress/?p=2525
Part 11 - http://thecgrealm.com/wordpress/?p=2617
Part 12 - http://thecgrealm.com/wordpress/?p=2691
Part 13 - http://thecgrealm.com/wordpress/?p=2822
Part 14 - http://thecgrealm.com/wordpress/?p=2933
Part 15 - http://thecgrealm.com/wordpress/?p=3086
Part 16 - http://thecgrealm.com/wordpress/?p=3134

Let’s Talk Conspiracy:

Let’s Talk Journey into Nyx:
Part 1 – http://thecgrealm.com/wordpress/?p=3015
Part 2 - http://thecgrealm.com/wordpress/?p=3030

Let’s Talk M14:

Let’s Talk Theros:
Part 1 - http://thecgrealm.com/wordpress/?p=2362
Part 2 - http://thecgrealm.com/wordpress/?p=2378

Oh My God:

Painting a Target:

Planeswalking and You:

Resource Management:

Stacking Up Commander 2013:

The Slippery Slope:

The Top Soldiers Of:
Azorius - http://thecgrealm.com/wordpress/?p=2640
Bant - http://thecgrealm.com/wordpress/?p=2907
Boros – http://thecgrealm.com/wordpress/?p=2854
Dimir - http://thecgrealm.com/wordpress/?p=2653
Esper - http://thecgrealm.com/wordpress/?p=2957
Golgari - http://thecgrealm.com/wordpress/?p=2760
Grixis – http://thecgrealm.com/wordpress/?p=2984
Gruul - http://thecgrealm.com/wordpress/?p=2669
Izzet- http://thecgrealm.com/wordpress/?p=2710
Jund - http://thecgrealm.com/wordpress/?p=3124
Naya - http://thecgrealm.com/wordpress/?p=3146
Orzhov - http://thecgrealm.com/wordpress/?p=2681
Rakdos - http://thecgrealm.com/wordpress/?p=2663
Selesnya - http://thecgrealm.com/wordpress/?p=2677
Simic - http://thecgrealm.com/wordpress/?p=2900

Trial & Error:

Leave a Reply

Your email address will not be published. Required fields are marked *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Current ye@r *