FABLES FROM KITCHEN TABLES – LET’S BUILD PART 16

Greetings, readers! Since it’s the last few days of May, that means it’s time for my monthly Let’s Build entry. For those unaware, I take one week every month to go through the deckbuilding process for a specific strategy, general or color combination, highlighting card choices and combinations that I think work well. Hopefully, I’ll give the readers a couple of ideas while making these lists.

This month’s entry is a bit of a return to the Journey into Nyx content, because once again, I explore the idea of the God cards, but I take a different approach entirely as I explore the idea of all God cards in a crazy 5-color God card cocktail.

Ideally, a shell built around the Gods will rely around leaving other creatures in the dust as you constantly destroy them, only to have the Gods survive, and grind your opponents out through combat and consistent removal of their blockers.

The strategy has innate strengths and weaknesses, however, such as:

+You can run a fairly sizable creature shell and jam 6+ sweepers, not worrying about it
+Having indestructible blockers means that a Doubling Season Planeswalker shell is by far not out of the question
+You can win with general damage, running opponents over in combat with Gods, or most hilariously, Maze’s End
+You get to play Maelstrom Nexus, which is just an insanely fun card to use

-Exiling effects seriously suck
-Flying creatures are not very nice
-You’re limited in deck space with both lands and spells due to a Maze’s End package, a Doubling Season package and a God package
-While devotion to other colors usually isn’t an issue, red has the short end of the stick when it comes to decent enchantments and planeswalkers, making the red Gods difficult to make creatures

CHOOSING YOUR GENERAL

Child of Alara

I don’t think it’s a surprise to anyone that Child of Alara takes the helm. Destroying everything–except your Gods, of course–just makes sense flavor-wise, and adding a devotion or two to each of your Gods does wonders as well.

Arguably, there’s a case for Progenitus, as he adds double the devotion and doesn’t kill your Planeswalkers, but having a sweeper at your disposal at all times is always going to be helpful in a pinch. If the devotion means more to you than the utility that Child of Alara provides, feel free to change.

WHAT DO YOU WANT TO DO WITH THE DECK?

The gist of the deck is to stick Gods and use their cumulative effects to grind tables out. Usually, you’ll sit on the effects they provide for a while, being able to make tokens or mill people, scry or draw cards, but once the Gods become creatures, all hell breaks loose.

You’ll go from middling around with your Planeswalkers to establishing a giant wall of blockers for them, making it impossible for your opponents to punch through them due to all the sweepers you’re casting to take care of the problem creatures you run into.

Even if your opponent manages to deal with your God cards, you fall back on your Planeswalker emblems and ultimates, as well as Maze’s End, to secure your lategame dominance. While the deck has a lot of different functions, it all cohesively fits as goodstuff to win you the game.

CARD CHOICES

The first suite of spells is rather obvious.

In-
Heliod, God of the Sun
Thassa, God of the Sea
Erebos, God of the Dead
Purphoros, God of the Forge
Nylea, God of the Hunt
Ephara, God of the Polis
Phenax, God of Deception
Mogis, God of Slaughter
Xenagos, God of Revels
Karametra, God of Harvests
Athreos, God of Passage
Keranos, God of Storms
Pharika, God of Affliction
Iroas, God of Victory
Kruphix, God of Horizons

Next, we establish the second package of the deck – the Planeswalker bundle.

In-
Doubling Season
Elspeth, Sun’s Champion
Jace, Architect of Thought
Tamiyo, the Moon Sage
Liliana Vess
Sorin Markov
Ajani, Mentor of Heroes
Vraska the Unseen
Kiora, the Crashing Wave
Nicol Bolas, Planeswalker

The next thing we establish are our suite of removal spells. Specific matchups are tough to beat, and we can sweep with impunity when we have indestructible win conditions.

In-
Novablast Wurm
Decimate
Supreme Verdict
Akroma’s Vengeance
Austere Command
Rout
Decree of Pain
Swords to Plowshares
Cyclonic Rift
Bant Charm
Beast Within
Wing Shards
Chaos Warp
Pernicious Deed
Aura of Silence
Porphyry Nodes

The next thing we have to establish are our tutors. While few and far between, we need that devotion to make our Gods creatures.

In-
Academy Rector
Idyllic Tutor
Tempt with Discovery
Conflux
Bribery
Demonic Tutor
Enlightened Tutor
Sterling Grove
Defense of the Heart

The next thing we establish is our card advantage through draw and ramp.

In-
Chromatic Lantern
Sol Ring
Rhystic Study
Phyrexian Arena
Exploration
Mirari’s Wake

Last but not least, for spells, we show off the goodstuff!

In-
Prophet of Kruphix
Replenish
All Suns’ Dawn
Wild Ricochet
Maelstrom Nexus

Now, for lands. We begin with the obvious:

In-
Maze’s End
Azorius Guildgate
Dimir Guildgate
Rakdos Guildgate
Gruul Guildgate
Selesnya Guildgate
Orzhov Guildgate
Izzet Guildgate
Golgari Guildgate
Boros Guildgate
Simic Guildgate

Next, we cover the color-enabling lands:

In-
Seaside Citadel
Arcane Sanctum
Crumbling Necropolis
Savage Lands
Jungle Shrine
Command Tower
Reflecting Pool
Exotic Orchard
Rupture Spire
Transguild Promenade
Cavern of Souls
Vivid Meadow
Vivid Creek
Vivid Marsh
Vivid Crag
Vivid Grove

Next, we move onto utility lands:

In-
Alchemist’s Refuge
Bojuka Bog
Thespian’s Stage
Tolaria West
Temple of the False God
Serra’s Sanctum

And, of course, we conclude the lands with our basics!

In-
Plains
Island
Swamp
Mountain
Forest

And with that, we’ve arrived at our finished product!

Gods EDH

General (1)
Creatures (18)
Sorceries (13)
Instants (8)
Artifacts (2)
Enchantments (11)
Planeswalkers (9)
Basic Lands (5)
Nonbasic Lands (33)

CLOSING THOUGHTS

And there you have it; my take on a five-color God deck! Next week’s article will likely continue the Top Soldiers Of series, unless more Conspiracy spoilers happen. Until then!
~L

Check out my previous articles here:

Adapting to EDH Metagames:
Part 1 - http://thecgrealm.com/wordpress/?p=1177
Part 2 - http://thecgrealm.com/wordpress/?p=1252
Part 3 - http://thecgrealm.com/wordpress/?p=1317
Part 4 - http://thecgrealm.com/wordpress/?p=1370
Part 5 - http://thecgrealm.com/wordpress/?p=1454

Building on a Budget:
http://thecgrealm.com/wordpress/?p=1522

Choose Your Champion:
Part 1 - http://thecgrealm.com/wordpress/?p=1594
Part 2 – http://thecgrealm.com/wordpress/?p=1868
Part 3 - http://thecgrealm.com/wordpress/?p=2539

Dragon’s Maze Prerelease Weekend:
http://thecgrealm.com/wordpress/?p=1810

Guidance:
http://thecgrealm.com/wordpress/?p=2548

Hits & Misses of:
Dragon’s Maze -http://thecgrealm.com/wordpress/?p=1870
Innistrad - http://thecgrealm.com/wordpress/?p=2586

M14 –  http://thecgrealm.com/wordpress/?p=2295
Theros - http://thecgrealm.com/wordpress/?p=2508
Born of the Gods - http://thecgrealm.com/wordpress/?p=2800
Journey into Nyx - http://thecgrealm.com/wordpress/?p=3101

Legen-Wait for It-Dary:
http://thecgrealm.com/wordpress/?p=2264

Let’s Build:
Part 1 – http://thecgrealm.com/wordpress/?p=1606
Part 2 – http://thecgrealm.com/wordpress/?p=1595
Part 3 – http://thecgrealm.com/wordpress/?p=2214
Part 4 – http://thecgrealm.com/wordpress/?p=2278
Part 5 - http://thecgrealm.com/wordpress/?p=2303
Part 6 - http://thecgrealm.com/wordpress/?p=2310
Part 7 – http://thecgrealm.com/wordpress/?p=2323
Part 8 – http://thecgrealm.com/wordpress/?p=2336
Part 9 - http://thecgrealm.com/wordpress/?p=2341
Part 10 - http://thecgrealm.com/wordpress/?p=2525
Part 11 - http://thecgrealm.com/wordpress/?p=2617
Part 12 - http://thecgrealm.com/wordpress/?p=2691
Part 13 - http://thecgrealm.com/wordpress/?p=2822
Part 14 - http://thecgrealm.com/wordpress/?p=2933

Let’s Talk Journey into Nyx:
Part 1 – http://thecgrealm.com/wordpress/?p=3015
Part 2 - http://thecgrealm.com/wordpress/?p=3030

Let’s Talk M14:
http://thecgrealm.com/wordpress/?p=2228

Let’s Talk Theros:
Part 1 - http://thecgrealm.com/wordpress/?p=2362
Part 2 - http://thecgrealm.com/wordpress/?p=2378

Oh My God:
http://thecgrealm.com/wordpress/?p=3118

Painting a Target:
http://thecgrealm.com/wordpress/?p=2631

Planeswalking and You:
http://thecgrealm.com/wordpress/?p=2184 

Resource Management:
http://thecgrealm.com/wordpress/?p=2200

Stacking Up Commander 2013:
http://thecgrealm.com/wordpress/?p=2561

The Slippery Slope:
http://thecgrealm.com/wordpress/?p=2440

The Top Soldiers Of:
Azorius - http://thecgrealm.com/wordpress/?p=2640
Bant - http://thecgrealm.com/wordpress/?p=2907
Boros – http://thecgrealm.com/wordpress/?p=2854
Dimir - http://thecgrealm.com/wordpress/?p=2653
Esper - http://thecgrealm.com/wordpress/?p=2957
Golgari - http://thecgrealm.com/wordpress/?p=2760
Grixis – http://thecgrealm.com/wordpress/?p=2984
Gruul - http://thecgrealm.com/wordpress/?p=2669
Izzet- http://thecgrealm.com/wordpress/?p=2710
Jund - http://thecgrealm.com/wordpress/?p=3124
Orzhov - http://thecgrealm.com/wordpress/?p=2681
Rakdos - http://thecgrealm.com/wordpress/?p=2663
Selesnya - http://thecgrealm.com/wordpress/?p=2677
Simic - http://thecgrealm.com/wordpress/?p=2900

Trial & Error:
http://thecgrealm.com/wordpress/?p=2089

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